BOOT DIAGNOSTICS
·[1] importmap parsed
·[2] three module imported
·[3] WebGL2 context acquired
·[4] shaders compiled
·[5] bird mesh built
·[5b] hero drake loaded
·[6] first frame rendered
Calls window.SpikeAPI.setFlockTarget(x, y, z) — the sim-core contract the ASCE scoring loop will drive in production. Hero demo buttons play the REAL baked clips (call-freeze / flush) on the GLB heroes — all three are SIMULATION controls.
target: (waiting for engine)
booting…
reduced motion: static frame